Making the Mainstream Accessible: What's in a Game?
نویسندگان
چکیده
Though accessible gaming is a well-established phenomenon, few mainstream applications of it exist. We present some of the work of the AGRIP project – an effort to develop techniques to render modern first-person shooter games accessible to the blind and vision-impaired. We discuss some of the low-level accessibility infrastructure employed in the game AudioQuake and compare it to other contemporary research. The project’s ultimate goals of generalisation and use of the technology in educational settings are also introduced.
منابع مشابه
Computer Games and Visually Impaired People
Accessibility of computer games is a Challenge. Indeed, making accessible a computer game is much more difficult than making accessible a desktop application. In this paper we first define game accessibility. Then we present a number of papers published in the last decade: specific games (audiogames, tactile games etc), games designed for all, and a few works about game accessibility. Then we w...
متن کاملاقتصاد رفتاری و سیاستگذاری عمومی
Mainstream economics is based on some assumptions and axioms which enable its theories and models to analyze the surrounding events in the simplest possible form. However, analyzing these assumptions and axioms demonstrates that many of them and their suggested models are baseless in the real world or in terms of the experimental studies. It has made the mainstream economics approach very ...
متن کاملRisk management in urban tunnels using methods of game theory and multi-criteria decision-making
In general, underground spaces are associated with high risks because of their high uncertainty in geotechnical environments. Since most accidents and incidents in these structures are often associated with uncertainty, the development of risk analysis and management methods and prevention of accidents are essential. A deeper recognition of the factors affecting the implementation process can p...
متن کاملRanking Efficient Decision Making Units Using Cooperative Game Theory Based on SBM Input-Oriented Model and Nucleolus Value
In evaluating the efficiency of decision making units (DMUs) by Data Envelopment Analysis (DEA) models, may be more than one DMU has an efficiency score equal to one. Since ranking of efficient DMUs is essential for decision makers, therefore, methods and models for this purpose are presented. One of ranking methods of efficient DMUs is cooperative game theory. In this study, Lee and Lozano mod...
متن کاملMultiple attribute decision making with triangular intuitionistic fuzzy numbers based on zero-sum game approach
For many decision problems with uncertainty, triangular intuitionistic fuzzy number is a useful tool in expressing ill-known quantities. This paper develops a novel decision method based on zero-sum game for multiple attribute decision making problems where the attribute values take the form of triangular intuitionistic fuzzy numbers and the attribute weights are unknown. First, a new value ind...
متن کامل